Distinguish position, displacement, velocity, speed, and acceleration.
Choose the right constant-acceleration equation based on given and missing variables.
Break projectile motion into independent horizontal and vertical components.
Derive range, height, and time of flight for ideal projectiles on level ground.
Extend 2D projectile reasoning to simple 3D motion with lateral acceleration.
2.1 Motion in One Dimension
Kinematics is the branch of mechanics that describes motion in terms of position, velocity, and acceleration — without reference to the forces that cause that motion. Before Newton can tell us why something accelerates, kinematics gives us the language to describe how it moves.
Definition 2.1 — Average and Instantaneous Velocity
The average velocityoveratimeinterval\Deltatisthedisplacementdividedbyelapsedtimevˉ=\Deltax/\DeltatThe instantaneous velocityisthelimitas\Deltat→0—thederivativeofpositionwithrespecttotimev(t)=dx/dtSimilarly, acceleration is the rate of change of velocity: a(t)=dv/dt=d2x/dt2.
For the special case of constant acceleration— which applies to free fall near Earth's surface, and to many idealized problems — we can integrate twice to get the four kinematic equations:
v=v0+at(2.1)
x=x0+v0t+21at2(2.2)
v2=v02+2a(x−x0)(2.3)
x=x0+21(v0+v)t(2.4)
These four equations contain six variables: x, x₀, v, v₀, a, t. Each equation omits one variable. When solving a problem, identify which variable is unknown and which is not given, then choose the equation that doesn't involve the missing variable.
Example 2.1 — Braking Distance
Acartravelingat30m/s(≈108km/h)brakeswithdeceleration8m/s2.Howfardoesittravel before stopping?
Sanity check:At 108 km/h, stopping in 56 m sounds right. Highway braking distances are ~50–80 m.
2.2 Two-Dimensional Motion — Projectile
When an object moves in two dimensions under constant gravitational acceleration, we decompose the problem along two independent axes. This is the key insight: the horizontal and vertical components of motion are completely independent of each other.
Theorem 2.1 — Superposition of Motions
In projectile motion (neglecting air resistance), the horizontal velocity componentremainsconstantthroughouttheflight,whiletheverticalcomponentchangesatrate−vx(t)=v0cos(θ)=constvγ(t)=v0sin(θ)−gtx(t)=v0cos(θ)⋅ty(t)=v0sin(θ)⋅t−21gt2
From these equations we can derive the trajectory shape. Eliminating t by solving for t from the x-equation and substituting:
y=xtanθ−2v02cos2θgx2(2.5)
This is a downward-opening parabola — the trajectory is parabolic. We can also derive closed-form expressions for range R, maximum height H, and time of flight T:
R=gv02sin(2θ)H=2gv02sin2θT=g2v0sinθ(2.6)
A notable result from (2.6): range is maximized at θ = 45°, and complementary angles (e.g., 30° and 60°) yield the same range. Try this in the simulation below.
Launch angle45°
Initial speed20 m/s
Gravity
Predicted
Range40.8 m
Max height10.2 m
Time of flight2.88 s
Figure 2.1. Interactive projectile simulation. The dashed line shows the predicted parabolic trajectory; the yellow arrow shows the current velocity vector. Try comparing the same launch speed across different gravity presets.
2.3 Projectile Motion in Three Dimensions
In reality, projectiles are not confined to a vertical plane. A crosswind adds a lateral acceleration, turning the flat parabola into a twisted 3D curve. This is why a quarterback must account for wind, and why long-range artillery shells deviate significantly from 2D predictions.
With a sideways wind acceleration a_wind, the range projection in the xz-plane is a parabola in both the vertical (xy) and horizontal (xz) senses simultaneously — a spatial parabola.
Figure 2.2. 3D projectile simulation. Set crosswind speed and direction to see the flat parabola bend into 3D space. The ground shadow shows actual landing displacement. Drag to rotate, scroll to zoom.
Example 2.2 — Cliff Launch
A ball is thrown horizontally from a cliff 45 m high with speed 15 m/s. Find where it lands.
Vertical (free fall):y=21gt2→45=21(9.81)t2→t=(90/9.81)=3.03 s
Horizontal:x=v0t=15×3.03=45.5 m from the base of the cliff.